It's more than just semantics and TmEE corrected me a while ago on the topic. ) (ie many online and downloadable PC games among others) Anything using General midi would always apply though. There's a lot of CD games that had tons of empty space on the disc but opted for realtime synthesis (midi is a bit of a misnomer as only some such tracks are actually using midi, others could use something very different -though you get the point across more or less -unless you want to be more specific: chiptunes might be more applicable though, even if they're wavetable stuff -or MOD files liek the Amiga or Sega CD PCM chip tends to use -SNES is somewhat like MOD too). I would have thought that if any version was likely to use digital audio it would have been that one. Interestingly, the PC version uses midi too. And I wasn't sure if you had read my post about the 32-bit versions streaming as talking about the Mega-CD too.
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